MEME MESSIAH
DEVELOPMENT SPECIFICATIONS
TEAM SIZE
5
The team consisted of 2 Designers, and 3 Programmers.
DEVELOPMENT TIME
13 Weeks
The first 8 weeks were active development, the rest were used to practice threading and C++ Within UE4.
ENGINE
Unreal Engine 4
We decided to use UE4 for this project, as all team members preferred it over unity.
GENRE
Singleplayer FPS
It's a single player FPS game about memes and corporate overstepping.
DOWNLOAD LINK
Download the game here
MY WORK ON THE PROJECT
Things I made
AI ENEMIES
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UE4 Blueprint
There's 3 types of enemies in this game, Melee Enemies, Ranged Enemies, and bosses. I didn't make one of the boss enemies (Sonic), but I made all the others. The Ranged enemies make use of the EQS system within UE4 to function.
WEAPONS
UE4 Blueprint, Photopea, UE4 Cascade Particle Editor
I created all the weapons in this game, from conceptualization to implementation. These weapons include a recreation of the Physics Gun from Garrys Mod, A machine gun that plays a loop of the intro to Scatman John's "Scatman", A laser beam that screams when you use it and is capable of destroying certain objects (Using the Apex destruction plugin), the rocket launcher from Team Fortress 2, and a pistol that fires the word "Jeff".
PLAYER CHARACTER
UE4 Blueprint
I created the functionality for the player to take damage and use their weapons, as well as the functionality for the UI.