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MEME MESSIAH

Meme Messiah: Image
Meme Messiah: Pro Gallery

DEVELOPMENT SPECIFICATIONS

TEAM SIZE

5

The team consisted of 2 Designers, and 3 Programmers.

DEVELOPMENT TIME

13 Weeks

The first 8 weeks were active development, the rest were used to practice threading and C++ Within UE4.

ENGINE

Unreal Engine 4

We decided to use UE4 for this project, as all team members preferred it over unity.

GENRE

Singleplayer FPS

It's a single player FPS game about memes and corporate overstepping.

Meme Messiah: List

DOWNLOAD LINK

Download the game here

Meme Messiah: HTML Embed

MY WORK ON THE PROJECT

Things I made

AI ENEMIES

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UE4 Blueprint

There's 3 types of enemies in this game, Melee Enemies, Ranged Enemies, and bosses. I didn't make one of the boss enemies (Sonic), but I made all the others. The Ranged enemies make use of the EQS system within UE4 to function.

WEAPONS

UE4 Blueprint, Photopea, UE4 Cascade Particle Editor

I created all the weapons in this game, from conceptualization to implementation. These weapons include a recreation of the Physics Gun from Garrys Mod, A machine gun that plays a loop of the intro to Scatman John's "Scatman", A laser beam that screams when you use it and is capable of destroying certain objects (Using the Apex destruction plugin), the rocket launcher from Team Fortress 2, and a pistol that fires the word "Jeff".

PLAYER CHARACTER

UE4 Blueprint

I created the functionality for the player to take damage and use their weapons, as well as the functionality for the UI.

Meme Messiah: List
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