GOING DARK
DEVELOPMENT SPECIFICATIONS
TEAM SIZE
7
The team consisted of 3 Designers, and 4 Programmers
DEVELOPMENT TIME
13 Weeks
The first 8 weeks were active development, the rest were used to practice threading and C++ Within UE4.
ENGINE
Unreal Engine 4
We were required to use UE4 for this trimester, as it was required to complete all learning outcomes (Some were C++ Based)
GENRE
Co-op FPS Zombie Survival Shooter
It's a 4 player shooter
DOWNLOAD LINK
Download the game here
MY WORK ON THE PROJECT
Things I made
CHARACTER CONTROLLERS
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The player controller logic, including audio, weapon firing, etc. was done by me.
UE4 Blueprint
MULTIPLAYER FUNCTIONALITY
UE4 Blueprint
This game was my first foray into making a multiplayer project, there are things I would do differently with hindsight, and due to the low development time i was unable to convert much of it to C++, but I did learn a lot from it.
MENU SYSTEM, LOADOUT SYSTEM
I made the functionality for the UI, including the settings (Graphics and Controls), and the loadout/store system.
UE4 Blueprint
ANIMATION BLUEPRINTS
UE4 Blueprint
I made (And replicated) the animation blueprints used by the player characters in "Going Dark". I also made some of the more simple (Pose) animations within the UE4 editor as placeholders, but they weren't able to be replaced before we ran out of development time.