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GOING DARK

GoingDarkIcon.png
Going Dark: Image
Going Dark: Pro Gallery

DEVELOPMENT SPECIFICATIONS

TEAM SIZE

7

The team consisted of 3 Designers, and 4 Programmers

DEVELOPMENT TIME

13 Weeks

The first 8 weeks were active development, the rest were used to practice threading and C++ Within UE4.

ENGINE

Unreal Engine 4

We were required to use UE4 for this trimester, as it was required to complete all learning outcomes (Some were C++ Based)

GENRE

Co-op FPS Zombie Survival Shooter

It's a 4 player shooter

Going Dark: List

DOWNLOAD LINK

Download the game here

Going Dark: HTML Embed

MY WORK ON THE PROJECT

Things I made

CHARACTER CONTROLLERS

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The player controller logic, including audio, weapon firing, etc. was done by me.

UE4 Blueprint

MULTIPLAYER FUNCTIONALITY

UE4 Blueprint

This game was my first foray into making a multiplayer project, there are things I would do differently with hindsight, and due to the low development time i was unable to convert much of it to C++, but I did learn a lot from it.

MENU SYSTEM, LOADOUT SYSTEM

I made the functionality for the UI, including the settings (Graphics and Controls), and the loadout/store system.

UE4 Blueprint

ANIMATION BLUEPRINTS

UE4 Blueprint

I made (And replicated) the animation blueprints used by the player characters in "Going Dark". I also made some of the more simple (Pose) animations within the UE4 editor as placeholders, but they weren't able to be replaced before we ran out of development time.

Going Dark: List
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