SURVIVAUR
SURVIVAUR - PLAYABLE WEBGL BUILD
Playable here thanks to Simmer.IO
DOWNLOAD
Download the game here.
DEVELOPMENT SPECIFICATIONS
TEAM SIZE
4-6
We received 2 new teammates near the end of the trimester
DEVELOPMENT TIME
13 Weeks
The first 3 weeks of development were purely design/documentation work, 9 were active development, and one was for finalization.
ENGINE
Unity (2D)
We were required to use Unity for this trimester, as it was before we were introduced to UE4
GENRE
Local Multiplayer Fighting Game
It's a 2 player arena melee combat game
SOURCE REPOSITORY
My pushes are under the alias "Inumbratus"
This is the GitHub repository used for development of this project.
MY WORK ON THE PROJECT
Things I made
CHARACTER CONTROLLERS
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I created the functionality for the player characters. This includes resource management actions (eating, blocking), attacking, and a custom input manager.
Unity C# Script
MENU FUNCTIONALITY
I created the functionality for the main menu and modified it multiple times to meet the requirements of the project manager throughout development.
Unity C# Script
CUSTOM INPUT MANAGER
The version of unity we used didn't support remapping user inputs, so I made a new one that did and serialized them.
Unity C# Script
CHARACTER ANIMATION STATE MACHINES
I set up the animation state machines used by the player characters.
Unity Editor
THE PREMISE
The idea for a 2D Dinosaur fighting game was mine.
My gigantic brain
SCRIPT EXAMPLE
Unity C# Script
This is the base script used for all the player controlled characters within Survivaur.