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BORROWED TIME

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Borrowed Time: Image
Borrowed Time: Pro Gallery

DEVELOPMENT SPECIFICATIONS

TEAM SIZE

5

The team consists of 2 programmers, 2 designers, and 1 animator

DEVELOPMENT TIME

26 Weeks

The first 5 weeks of development were purely design/documentation work, 20 were active development, and one was for finalization.

ENGINE

UE4

All team members preferred to use UE4

GENRE

Single player survival game

It's a single player experience

Borrowed Time: List

DOWNLOAD

Download the game here

Borrowed Time: HTML Embed

MY WORK ON THE PROJECT

Things I made

CHARACTER CONTROLLER

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In this project we made the decision to work with an existing player controller that came with some functionality we wanted (Mantling System) in order to save time (The controller was in development for 4 years), and build upon it. I made the character's inventory, and the means for them to interact with the environment and AI Characters.

DIALOGUE/SUBTITLES

UE4 Blueprint

I set up the UE4 Subtitle system for use in this project, In a simple manner for designers to make use of.

AI CHARACTERS

UE4 Blueprint

For this game I made a handful of AI Characters for the player to interact with, including a bear with multiple awareness levels (for Stealth Gameplay), and a stalker character that attacks the player when they can't see it.

SAVE SYSTEM

UE4 Blueprint

The game contains a simple save/load function that stores the player and other specified actor classes' data and then re-applies it as required.

Borrowed Time: List
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