BORROWED TIME
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DEVELOPMENT SPECIFICATIONS
TEAM SIZE
5
The team consists of 2 programmers, 2 designers, and 1 animator
DEVELOPMENT TIME
26 Weeks
The first 5 weeks of development were purely design/documentation work, 20 were active development, and one was for finalization.
ENGINE
UE4
All team members preferred to use UE4
GENRE
Single player survival game
It's a single player experience
DOWNLOAD
Download the game here
MY WORK ON THE PROJECT
Things I made
CHARACTER CONTROLLER
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UE4 Blueprint, Advanced Locomotion System V4
In this project we made the decision to work with an existing player controller that came with some functionality we wanted (Mantling System) in order to save time (The controller was in development for 4 years), and build upon it. I made the character's inventory, and the means for them to interact with the environment and AI Characters.
DIALOGUE/SUBTITLES
UE4 Blueprint
I set up the UE4 Subtitle system for use in this project, In a simple manner for designers to make use of.
AI CHARACTERS
UE4 Blueprint
For this game I made a handful of AI Characters for the player to interact with, including a bear with multiple awareness levels (for Stealth Gameplay), and a stalker character that attacks the player when they can't see it.
SAVE SYSTEM
UE4 Blueprint
The game contains a simple save/load function that stores the player and other specified actor classes' data and then re-applies it as required.