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OFFICE HORROR

Application(1).png
Office Horror: Image
Office Horror: Pro Gallery

DEVELOPMENT SPECIFICATIONS

TEAM SIZE

2

The team consisted of 2 Programmers

DEVELOPMENT TIME

13 Weeks

The first 4 weeks were split prototype development for this and a project that was cancelled (We had to choose one to continue developing), the rest were active development.

ENGINE

Unreal Engine 4

We were required to use UE4 for this trimester (We had to learn to use both Unity and UE4 at SAE).

GENRE

Third Person Survival Horror

It's a single player horror game

Office Horror: List

DOWNLOAD LINK

Download the game here

Office Horror: HTML Embed

MY WORK ON THE PROJECT

Things I made

CHARACTER CONTROLLER

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UE4 Blueprint

I didn't do the movement for the player character, but I did set up the animation blueprint, the inventory system (Based on the Pip-boy 3000 from Fallout), and the player's Interaction with the AI.

AI CHARACTERS

UE4 Blueprint/Blackboard/Behaviour Tree

I made the AI Characters (the models and animations were from mixamo). I did the animation blueprint, and the behavior tree/blackboard

SAVE & LOAD SYSTEM

UE4 Blueprint

I made a save system where the player can save and reload their game at any point at the cost of a specific resource.

LEVEL STREAMING

UE4 Blueprint

I set up level streaming for our game to allow us to make a rather large map without completely destroying performance, and I got it to work with our AI characters and item pickups

END CUTSCENE

UE4 Sequencer

I made a quick end cutscene for this game using UE4's sequencer tools

Office Horror: List
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